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The world of mobile apps offers variety for all tastes and functions that we can imagine, but some are simply great and deserve the recognition of companies like Apple. This is exactly what has happened in the week of WWDC20, where several developers presented projects that competed for a place in the list of the 2020 Apple Desing Awards.

Apple Desing Awards 2020 It is a contest that within the framework of the week of WWDC recognizes 8 apps and games that the company suggests to download in the App Store. The goal of these awards is to recognize developers for their “application design, innovation, ingenuity, and outstanding technical achievements.”

Games and apps to make the most of your iPhone and iPad

Apple has named eight game and application developers to receive an Apple Design Award this year. As usual, Winning developers receive a huge bag of Apple products, including the latest Mac, iPhone, iPad, and Apple Watch devices. Apple hasn’t confirmed what the winning hardware developers will get this year, but it generally spares no expense.

Bergen Co’s Darkroom: It is a powerful photo and video editor with great performance with super intuitive controls and a design that both casual and professional photographers can really appreciate. With Apple technologies including camera and photo APIs, quick home screen actions, context menus, and tactics, you can take much more advantage of this high-end tool.

Iorama.studio Loom: This is a beginner and professional friendly animation tool that draws inspiration from music creation tools, using Looom feels more like playing an instrument than operating software – exploring lines, shapes and colors over time and loopable rhythm .

Shapr3D by Shapr3D Zartkoruen Mukodo Reszvenytarsasag: It is a powerful CAD application for iPad that has the potential to dramatically transform the architectural and technical drawing workflow. There’s no need for a desk, so inspiration can come anytime, anywhere. Using only an iPad and an Apple Pencil, technical designers have access to a robust set of modeling tools to easily create complex 3D models

StaffPad of StaffPad Ltd: Designed for composers who want an easy solution to write and compose music digitally, the app uses Apple technologies like Apple Pencil, drag and drop and Core ML to transform each bar into musical notation and edit it with an intuitive touch or Apple.

“Sayonara Wild Hearts” by developer Simogo and publisher Annapurna Interactive: A pop album video game that has stood out since its release for its excellent design with vibrant and surreal landscapes, mesmerizing images and movement, and exciting and kinetic gameplay. It makes extensive use of Apple technologies, including Metal, Game Center, spatial audio, and game controllers.

“Sky: Children of the Light”, by thatgamecompany: With its clever multiplayer integration and its adventurous graphic showcase, “Sky: Children of the Light” is an innovative social quest in which the team used Apple technologies, including a custom Metal engine, haptics, Game Center, and space audio.

Song of Bloom, by independent developer Philipp Stollenmayer: It is a unique game with a non-linear story full of clever puzzles. Players explore a story told in art styles that change rapidly as they progress through the game. Song of Bloom offers an innovative and artisanal gaming experience with great design.

Where Cards Fall, from developer The Game Band and publisher Snowman: It is an adventure game in which players build houses of cards to bring formative memories to life. The game leverages Apple technologies, including Metal, Haptics, Game Center and iCloud, to bring to life your dreamy space puzzles, immersive audio and a unique miniature art style

This recognition that Apple has organized for 20 years has awarded pioneering developers in areas such as storytelling, interface design, and the use of Apple tools and technologies, so it’s always worth checking out!

News Source: cvbj.biz

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Rob Manfred backtracks after saying 60-game MLB season was always the plan

In an appearance on “The Dan Patrick Show” on Wednesday commissioner Rob Manfred said that playing more than 60 games was never an option due to the novel coronavirus pandemic.

“The reality is we weren’t going to play more than 60 games no matter how the negotiations with the players went, or any other factor,” Manfred said.

On Thursday, Manfred was forced to clarify his statement, which seemed to be either damage control or an admission that the contentious back and forth between MLB and the players association was a waste of everyone’s time.

“My point was that no matter what happened with the union, the way things unfolded with the second spike,” Manfred told USA Today. “We would have ended up with only time for 60 games, anyway. As time went on, it became clearer and clearer that the course of the virus was going to dictate how many games we could play.”

His initial comments flew in the face of the narrative that surrounded the negotiations, which centered on pro-rated pay for a longer season. At separate points, Manfred and the owners proposed 86, 76 and 72-game seasons with a percentage of players’ pro-rated salaries.

When those talks fell through, Manfred implemented a 60-game schedule. Wednesday, the commissioner said it would have been 60 games all along.

“I think this is the one thing we come back to every single day: we’re trying to manage something that has proven to be unpredictable and unmanageable,” Manfred said on the radio show. “I know it hasn’t looked particularly pretty in spots, but having said that, if we can pull off this 60-game season, I think it was the best we were going to do for our fans given the course of the virus.

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“It’s the calendar. We’re playing 60 games in 63 days right now. I don’t see, given the reality of the health situation over the past few weeks, how we were going to get going any faster than the calendar we’re on right now. No matter what the state of those negotiations were.”

Over the span of three months, MLB and the union traded barbs more than legitimate proposals. Players wanted pro-rated pay and owners didn’t want to give it to them for anything more than 60 games.

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