Aug 01, 2020
Yankees CC Sabathia: I would be bad teammate right now
This news has been received from: New York Post
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“I’d be such a bad teammate right now,” CC Sabathia, a Hall of Fame teammate throughout his 19 years in Major League Baseball, said Friday evening while laughing.” I would be complaining about everything. It’s almost good in a way that I’m not in there right now just because of everything that’s going on.”
The slimmed-down lefty is still here right now, though, just not full-time. The Yankees’ special advisor, who retired at the end of last season, threw out the ceremonial first pitch before the team’s home-opening 5-1 win over the Red Sox at the Stadium. And he’s still acting like a teammate, counseling the players as they receive more institutional support to make statements about social justice. Giancarlo Stanton and Aaron Hicks both knelt during the national anthem before the Yankees’ July 25 game at Washington.CC SabathiaUPI
“I talk to a lot of guys across the league, from Mookie Betts to Tim Anderson to Dexter Fowler to Hicksy and G,” said Sabathia, who appeared with these players and others in The Players Alliance public-service announcement. “So I’m pretty involved. It’s been awesome to be a part of what these guys have going on. I think the time is right to make a stand and try to make some change. Anything that they want to get together and do with peaceful protest, I think we’re all for. So it’s just been fun to be in some of those conversations.”
The coronavirus has limited the scope of Sabathia’s new gig. “Obviously not having a minor-league season kind of hurts whatever I was going to do, trying to go down and help guys and see the guys,” he said. “So I look forward to picking that up whenever everything resumes and gets back to whatever normal’s going to be.”
This current brand of normal, as Sabathia indicated, would not appeal to him. “So I commend these guys for going out and playing obviously during this pandemic,” he said, “but I don’t know if it would be for me. So it’s best that I’m in the role that I’m in.”
He confirmed that with his actions as well as his words. Sabathia’s first pitch bounced before reaching his catcher Gerrit Cole.
“That’s the furthest I’ve thrown a ball since that playoff game,” Sabathia said referring to Game 4 of last year’s American League Championship Series at Yankee Stadium, when he walked off the mound in agony after injuring his arm. “Obviously I’m not ready to throw from a mound yet, so it reinforces my decision to retire.”Filed under cc sabathia , new york yankees , 8/1/20
News Source: New York Post
Fall Guys’ grab is the key to both victory and petty spite
Fall Guys: Ultimate Knockout isn’t the typical battle royale experience in a lot of ways; it’s soft, brightly colored, goofy, and silly. Players run through elaborate obstacle courses with little bean bodies, getting knocked aside by spinning rails or smashing their bodies against fake doors. In order to get to the goal and beat out the rest of the players, winners need to learn how to dodge, run, jump, dive, and grab.
Grabbing is super potent in certain contexts. Players can grab an enemy and haul them in front of an obstacle, while avoiding it themselves. Some maps ask the contestants to grapple over a finite amount of items, and you have to grab a ball to throw in your net, or grab the guy in your net who’s trying to snatch your hard-earned balls away. Players have quickly discovered that grabbing can mean the difference between a win and a loss.
But there are times when grabbing is actually a hindrance to both players. If I am at the start of a race, or near the finish line, and I grab a rival with my chubby little ball hands, we are both locked away from the goal. They have to deal with me, and I have seized so much momentum out of their hands. On social media, Fall Guys players are readily sharing clips of grabbing fails where both fans ultimately lose:
Grabbing someone makes the game briefly but immediately personal. The entire game, in that moment, becomes about escaping that person’s grubby little hands. If I escape, and see that player in the next game, I become immediately focused on exacting my revenge upon them. That’s a common instinct, especially as the group of players narrows.
In the above clip, I saw a guy I had grappled with on a see-saw scramble to get his own tail. Claiming that tail would help me win the round, but I mostly targeted him due to revenge. I moved onto the next round, and he did not. That was the real victory, even if I couldn’t ultimately claim the crown.
My colleague Julia Lee has similar experiences with her regular group of Fall Guys players. One pal in particular will go after grabbers with a vengeance. “Johnny is the friend in our group with, like, a dummy amount of confidence, because he wins a lot,” Julia tells me over Slack. “So if somebody grabs him at the start of a round or at the end of the round, he’ll fight back. I can literally hear him grumbling, ‘C’mere, you fucker,’ in call as he does this. He’ll remember the person’s name and target them in coming rounds. He’s a monster, but he has like 10 wins under his belt, so…”
Clearly, these tactics are justified, both ethically and competitively.
Grabbing is so infuriating, so effective, that it immediately sears itself into the player’s memory. It’s enough to transform the usual flat, unimpressed resting face I usually sport while I play multiplayer games into an actively delighted smile. As time goes by, the competition will undoubtedly get fiercer — but until then, we’ll all continue our little bean-wrestling tango across the battlefield.